
To model polygons, a primitive object needs to be made editable with the ‘Make Editable’ button. This will disable the primitive object attributes so it’s a good idea to get it as close to the design as possible. To view the objects polygon edges before converting, go to:
Perspective view > Display > Quick Shading Lines > then edit its Attributes.
Key Processes:
Live Selection – Shortcut 9 (disable/enable ‘only select visible elements’)
Move – Shortcut E (but can be done with live selection tool)
Scale – Shortcut T (click and drag anywhere to scale a selection uniformly)
Rotate – Shortcut R (rotate selected points, edges or polygons)
Spacebar – changes to last active tool selection
Right click to view the content sensitive menu (line cuts, loop cuts, plane, cuts etc.)
Tips:
Always consider the view from every plane (axis) in space via the orthogonal views
Press O to frame a selected object in the view
Ctrl + drag an object in the object manager to create a copy
I also looked at the Subdivision Surface Generator which can smooth out an objects surface by creating more polygons. Definition can be added with more cuts (loop cuts, plane cuts etc.) to the object.
Null objects can be used in the objects manager to keep things grouped and tidy. They can be added from the objects palette but it’s best to select an object in the manager and press alt + G (for group). This localises the nulls location and orientation to that object for future movement.